「MSL (Metal Shading Language)」の版間の差分

10行目: 10行目:
== 最小限 ==
== 最小限 ==
<source>
<source>
fragment half4 frag(VertexOut input [[stage_in]], constant Uniforms &uniforms [[buufer(0)]]) {
fragment half4 frag(VertexOut input [[stage_in]], constant Uniforms &uniforms [[buufer(0)]])
{
     return half4(1.0);
     return half4(1.0);
}
}