「MSL (Metal Shading Language)」の版間の差分
Administrator (トーク | 投稿記録) |
Administrator (トーク | 投稿記録) |
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| 10行目: | 10行目: | ||
== 最小限 == | == 最小限 == | ||
<source> | <source> | ||
fragment half4 frag(VertexOut input [[stage_in]], constant Uniforms &uniforms [[buufer(0)]]) { | fragment half4 frag(VertexOut input [[stage_in]], constant Uniforms &uniforms [[buufer(0)]]) | ||
{ | |||
return half4(1.0); | return half4(1.0); | ||
} | } | ||