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DirectX Shader Compiler

36 バイト追加, 2020年5月18日 (月) 08:58
{| class="wikitable"
|-
| [[Vertex Shader ]] || vs_6_0, vs_6_1, vs_6_2, vs_6_3, vs_6_4, vs_6_5, vs_6_6,
|-
| [[Geometry Shader ]] || gs_6_0, gs_6_1, gs_6_2, gs_6_3, gs_6_4, gs_6_5, gs_6_6,
|-
| [[Pixel Shader ]] || ps_6_0, ps_6_1, ps_6_2, ps_6_3, ps_6_4, ps_6_5, ps_6_6,
|-
| [[Hull Shader ]] || hs_6_0, hs_6_1, hs_6_2, hs_6_3, hs_6_4, hs_6_5, hs_6_6,
|-
| [[Domain Shader ]] || ds_6_0, ds_6_1, ds_6_2, ds_6_3, ds_6_4, ds_6_5, ds_6_6,
|-
| [[Library ]] || lib_6_1, lib_6_2, lib_6_3, lib_6_4, lib_6_5, lib_6_6,
|-
| [[Compute Shader ]] || cs_6_0, cs_6_1, cs_6_2, cs_6_3, cs_6_4, cs_6_5, cs_6_6,
|-
| [[Amplification Shader ]] || as_6_5, as_6_6,
|-
| [[Mesh Shader ]] || ms_6_5, ms_6_6,
|}

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